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Realtime Foliage

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Realtime Foliage

A mixture of foilage created and edited using Speedtree for use in Unreal Engine 5.
I was responsible for optimising/editing the assets to match the reference better, curating textures for the assets and creating/editing the materials in engine.

programs used:

2k_Main_Render
2k_Front_Render
2k_Side_Render
2k_Side_Render_2
2k_AO_Render
2k_Wireframe_Render
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