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Nice to meet you

I am an avid 3D, Texture and Look Development Artist working within the film industry. I have extensive experience in 3D modelling, texture, look development, real-time rendering, motion capture and virtual production for film, games and 3D visualisation for architectural, VR/AR and LED stage-craft use.

I have a passion for future technology and I'm constantly trying to push the boundaries of current computer hardware to achieve things never done before.

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   My Skill Set:
  • 3D Modeling (low poly & high poly)

  • Hard Surface Modelling

  • Sculpting and organic modelling

  • Texturing and Look-Dev

  • Shading

  • Lighting

  • UV Mapping

  • Virtual Production

  • Motion Capture

  • Lidar and Photogrammetry

  • VR & AR

  • Real-Time Rendering

  • Games

My Experience
Texture & Lookdev Artist at MPC

2022 - Current

Tasks include 3D modelling, sculpting, UV unwrapping/layout, texture and look development. Working with LiDAR and Photogrammetry as well as matching to plate.
3D Modeller, Texture & Lookdev Artist at MR.X

2021 - 2022

I was brought on as a Texture and Lookdev Artist, but also handled 3D modelling, sculpting, UV unwrapping and layout. I also worked with LiDAR and Photogrammetry.
Worked on the following:
  • Elvis
  • Nightbooks
  • La Brea
  • Rise
  • Three Thousand Years of Longing
Real-Time 3D Artist at Beaumont Tiles:

2020 - 2021

I was brought on to assist with the creation of textures, materials and 3D assets for use in real-time applications such as Unreal Engine and Unity. I also assisted in refining the workflow in certain areas to help smooth out/streamline the creation process.

Responsible for numerous tasks such as:

  • Creating digital tile materials in Substance Designer based off of the physical catalogue. Then tested in Unreal Engine and Unity to make sure the materials look accurate and correct

  • Photo scanning physical assets and processing them through Substance

  • Optimising 3D assets for real-time

  • Assisted with streamlining the pipeline and created process documents for future artists

3D Modeller at CDW Studios:

2019 - 2019 (5 Weeks)

I was brought on as a short-term 3D generalist (5 Weeks) to assist with modelling and texturing of assets on an unreleased game title. The work ranged from 3D modelling and UV unwrapping in Autodesk Maya. Texture painting in Substance Painter, rendering using Arnold and Unreal Engine 4. Other programs used on the job range from Photoshop and Blender.

Motion Graphic Designer at Ethos Media:

2015 - 2018

I did work experience there in 2015 since then I have gone back to do further work experience there. Recently it has now continued/moved into a contract/freelance basis job. The work I have done while there rangers from motion graphics, 3D & texturing work.      

On Set Experience/virtual production

(John & Mary) Virtual Production Shoot:

2020 - 2020 (2-day shoot)

I was an Assistant CG Supervisor and 3D Generalist on this project. I was responsible for creating one of the environments in UE4 that were used on the shoot day. Myself and the CG supervisor were responsible for making sure the UE4 scenes aligned correctly with the camera and LED Panel walls. As well as coordinating with other departments to make sure certain tasks were completed. I was also responsible for setting up the back end of the project (eg. file sharing and folder structure).

I also got hands-on experience in setting up and configuring a Vicon motion capture system.

ModelFarm - Virtual Production Shoot:

2020 - 2020 (3-day shoot)

I assisted ModelFarm on set by doing numerous tasks (eg. Clapper, assisting the camera department and assisting with the set).

I was invited on the set to shadow different departments to help build my skills and knowledge in regards to virtual production.

Technicolor Academy Visual Effects Plate Shoot:

2019 - 2019 (1-day shoot)

I was a camera operator for a Technicolor Academy plate shoot. I was responsible for a handful of shots that were filmed on the day. This involved setting up the camera and making sure it was set to the correct settings, taking lighting reference and actually filming the shot itself. 


Flinders University / CDW Studios:

2018 - 2020

Bachelor of Creative Arts (Visual Effects and Entertainment Design)

Specialising in 3D, Visual Effects & Entertainment Design

This degree was formerly known as the Bachelor of Creative Arts (Digital Media). (The degree name was changed halfway during my study).


Academy of Interactive Entertainment (AIE):

2016 - 2016

Certificate 3 in Media

Specialising in Game and Interactive Media Design


  • The Adobe suite

  • Autodesk Maya

  • Substance Painter & Designer

  • Substance Source

  • Unreal (UE5) & Unity

  • Nuke

  • Katana

  • Shotgun & RV

  • Syntheyes

  • Houdini

  • Zbrush

  • Arnold

  • Renderman

  • SpeedTree

  • Mari

  • Blender

  • Rhino

  • Meshroom

  • Inventor

  • Fusion 360

Awards & Accomplishments
2020 - Visual Effects - Rookie of the Year Finalist

(My entry was selected by the Rookies judging panel to be on the 2020 finalist list for the Rookie of the Year award for Visual Effects)

RA2020-FINALIST-Rookie of the Year-Visua
2020 - Rookies Excellence Award

(I was awarded an excellence award by the Rookies judging panel for my 2020 Rookies entry)

2020 - Rookies Draft Selection

(My entry was selected by the Rookies judging panel to be on the 2020 draft list)

2019 - Rookies Excellence Award

(I was awarded an excellence award by the Rookies judging panel for my 2019 Rookies entry)

2019 - Rookies Draft Selection

(My entry was selected by the Rookies judging panel to be on the 2019 draft list)

2018 - 1 - Howww Honorable Mention

(For the 3D model of the Gas Pump Gumball Machine)

2018 - CG Spectrum Scholarship finalist

(I was shortlisted by the Rookies judging panel for the CG Spectrum Scholarship)

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