
Alexander Tuma



Hello
Nice to meet you
I am an avid 3D, Texture and Look Development Artist working within the games industry. I have extensive experience in 3D modelling, texture, look development, real-time rendering, motion capture, and virtual production for Film, Games, Defence/Space, and 3D Visualisation for architectural, VR/AR, and LED stage-craft use.
I have a passion for future technology and I'm constantly trying to push the boundaries of current computer hardware to achieve things never done before.
Software
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The Adobe suite
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Autodesk Maya
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Substance Painter & Designer
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Substance Source
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Unreal (UE5) & Unity
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Nuke
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Katana
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Shotgun & RV
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Syntheyes
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Houdini
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Zbrush
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Arnold
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Renderman
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SpeedTree
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Mari
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Blender
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Rhino
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Meshroom
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Inventor
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Fusion 360
Awards & Accomplishments
2020 - Visual Effects - Rookie of the Year Finalist
(My entry was selected by the Rookies judging panel to be on the 2020 finalist list for the Rookie of the Year award for Visual Effects)

2020 - Rookies Excellence Award
(I was awarded an excellence award by the Rookies judging panel for my 2020 Rookies entry)

2020 - Rookies Draft Selection
(My entry was selected by the Rookies judging panel to be on the 2020 draft list)

2019 - Rookies Excellence Award
(I was awarded an excellence award by the Rookies judging panel for my 2019 Rookies entry)

2019 - Rookies Draft Selection
(My entry was selected by the Rookies judging panel to be on the 2019 draft list)

2018 - 1 - Howww Honorable Mention
(For the 3D model of the Gas Pump Gumball Machine)
2018 - CG Spectrum Scholarship finalist
(I was shortlisted by the Rookies judging panel for the CG Spectrum Scholarship)