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Alexander Tuma


Long Beach: Street Circuit
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Long Beach: Street Circuit
This was a level I had the pleasure of working on as part of a fantastic team in Unreal Engine. I was responsible for overseeing the outsourcing of all the environmental assets used (e.g. Buildings, some props and structures). I created the foliage assets and a handful of background and foreground assets that were missed by the outsourcing pass. I was responsible for the general placement of the assets and the first world-building pass, with some other passes being done by other members of the team.
programs used:






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